pc/mac requirements for 3D
I know for a fact that there are many questions in the air concerning the perfect system requirements for 3d regardless of the platform.I hope this info will be of assistance.
As a long time user of Maya unlimited, I can tell you one thing for sure, and that is get as much CPU power and RAM as you can afford, with the absolute best display graphics card as well.
Before splashing out on a quad core Mac, ensure that Maya will actually use all the processors, as at present, the majority of software on the Mac or any other platform for that matter, is pretty much only written for dual dual core processors, and before any application can utilize the quad processor systems and by quad processors I mean 4 actual processors not 2 X the 2 cores, I am referring to 4X the dual cores OK.
Maya is now owned by Autodesk, and although they have maintained their Mac versions of Maya, Autodesk, is not a truly Mac friendly company, so in that respect the Dell may better suit your purposes. There is no doubt that Autodesk cannot afford to ignore the Mac especially with Maya, but with their Flagship software 3D Studio Max, they have at least at present, no known plans to port it to the Macintosh, although with the release of the Intel Macs, that may well change.
Overall the Mac is a superior graphics systems, mainly due to its ease of use and setup Etc. It is also, at the moment pretty safe from viruses Etc. This may or may not last. In 2006, there were 3 new attempts to gain access to Macs via trojan horses, however Apple did manage to block these holes fairly quickly.
The latest write up comparing speeds on the quad core with the dual core did indicate that unless the software was specifically written for the quad cores (Most is not), then you would actually get more bang for your buch going with the dual cores.
What generally happens in these situations, is the companies have to get their latest technology onto the market, leaving the developers time to catch up. In my experience, getting the latest and greatest, is a waste of money, because by the time the software is capable of fully utilizing the hardware, a newer better designed version of the hardware is available on the market, that suits more company’s software, than the original release did.
Ultra large agencies that work for Hollywood Etc, can afford to have their software custome designed to utilize all this new stuff, you and I generally cannot.
From the sound of things, you will not exactly be pushing Maya to its Limits, although no matter what you are doing, the more Power you have ACTUALLY available the better off you are. Remember the power may be present, in a computer, however that does not necessarily mean it is available to every application used on that system.
I have used Multi Processor PC’s for 3D applications, and I most certainly do not think that in the Long run that a Dell would be such a good idea.
3D Modeling and animation is such a specialized subject that most people use, computers (PC’s) specifically designed to work as 3 D platforms.
They are fully equipped, often with special Graphics cards that are very expensive, and in actual fact can end up costing more that an equivalent Macintosh.
You will find that there is a wider choice of 3 D applications available for the PC, but the mac has it’s rising stars as well.
Summary, get either a dual Core MacPro, with as much RAM as you can afford with the absolute best graphics card, supporting 3D as is possible. Please note that a 3D card designed for rapid display of 3D elements in a 3D game, is very different from a 3 D card designed to make the best use of your CPU power for rendering purposes.
That will probably be your best solution for an off the shelf system, that is relatively easy to use.
On the other hand, get a PC from a company that designs 3D workstations specifically, I would have to do a Google Search to find one of these companies, as they are increasing in numbers.
Dell may have entered this market, but generally are aimed at the home Business User, Game systems, Business systems.
I am not aware of Dell entering the 3D animation modeling market, although they could have done so by now.
It is the entire system you need to be concerned with, not just the CPU.
A MacPro, is probably the only system that is a standard off the shelf Ferrarri.
All the other companies will have to assemble one specifically for you.
Call Dot at NicheVideo.com, they deal specifically with Autodesk, and Macintosh systems, PC’s as well and will probably be ideally positioned to help make a good decision that will be to your benefit rather than some dealer who sells massive amounts of systems all over the world, who has very little interest in you as an individual. If you do not want to use Nichevideo.com, the find a company that deals exclusively with CAD,3D, Animation and Video. The will be the ones who are the best suited to help you get going in this business.
To a company that sells the entire range of merchandise, that is oriented to the work you wish to do, you are a valued customer.
To the companies that manufacture these items, you are just another sale.
Service is everything and I use only 2 companies in the US to fulfill all my requirements.
One for the Audio/Recording business, Sweetwater.com, because the service they provide me with is incredible, as is there tech support for everything they sell.
Niche Video for the Graphics, Video, Networking basically everything else.
For the same reason I use Sweetwater.
Get a relationship with a good supplier, and you will never regret it. Buy bits here and bits there, and it will not be long before you are queued up on some support forum somewhere trying to get fixes from others who did the exact same thing. It is worth spending a little extra now, to get fantastic support when you need it OK
The bottom line is that although speed is an essential with 3D work of any kind, most of that speed is required for the rendering.
Of course as your works become more complex, you will need more speed just to be able to see what you work is beginning to look like. Often a Snapshot is good enough for this, and you will learn as time goes by, how to turn off the display of certain elements, so that your actual modelling power is not reduced to a Crawl.
The Mac with it’s abilities in Graphics, is in many ways superior to an equivalent PC, but overall the PC’s are faster in terms of raw speed.
That however is not all there is to this game. You will find as time progresses that you need so many support applications for your software, that ease of running the system, and application installation and use Etc, is as important as speed. Above all resistance to viruses and other attacks is well worth thinking about. No one is immune, but Macs seem to suffer less.
I know this is a definitely Mac biased message, but do not go into 3D modelling without at least checking out, specific, custom made PC 3D Workstations, as they can be awesome systems, especially when specifically configured as 3D Digital Workstations.
I hope this message helps to some degree. If you wish, you can contact me directly at stuarta@macosx.com
Stuart
GRaffiti 3D
Been curious of late coz i have been fascinated by Graffiti and how it can be applied in different ways.Now i wanted to do it in 3D…but didn’t know how to go about it, that’s when i came across http://www.graffititechnica.com/ ……That’s some pretty cool stuff right there.How the Hell!!!
From that i got the basic idea of how to go about it….First attempt so far!!
Animated 3D Building
I made this after coming across this script Building Generator while doing a work related project and i was excited like a kid….It basically animates building growth.I have seen it a couple of times on TV and it really bothered me coz i didn’t know how it was done.
Apart from the animation it can create a detailed building from railings,lights,roof with antennae and what not…and also the interior.Pretty cool.
I just uploaded the animation on YouTube.
There’s a plug-in in Blender that creates cities that are pretty convincing too…It’s called Suicidator
Is Animation the Right Career Option for you?
I came across this piece of information from http://www.bestofmultiplex.com/animation/2009/Post/8/is-animation-right-career-option-for-you.html and found it informative to help some potential animators to make informed decisions about their careers.
Animation the most glamorous career of today: Animation is becoming most demanding career option for today’s youngsters and why it shouldn’t be? It has everything which every young professional wants to have. It has glamour, it has fame, it has money I mean it has everything which a young mind dream to have but the big question is-is animation rightcareer option for you?
Don’t follow anything blindly because of just shiny advertisement or suggestions by your neighbor or friends. Before moving anywhere or choosing anycareer option do study about yourself and find out the things that are you really eligible for that career or not? Do you comply the requirements of that career? Note down the things in which you are good and in which you are bad? What affectionate you most and what scares you lot.
Here are few guidelines which every fresher or new animation students must read before going to choose animation as a career.
HOW TO BECOME AN ANIMATOR
Research about schools, colleges, universities or animation institutes and interview them about their curriculum, their faculty, their teachers, their students, the work that they create and what type of placement assistance they provide to animation students looking for jobs.
Find out what is the job placement rate of that animation institute or animation school or animation college.
Clarify your professional and personal goals that what types of projects would you like to be working on? What type of work would give you the most satisfaction? Are you interested in developing your artistic skill or technical skills are just fine for you.
Animation is a strong and rapidly developing sector. You can make your career in animation by working in various fields such as…
- Electronic Entertainment (Gaming)
- Broadcast or Film Industry and
- Professional Visualizations
In detail you can make your career in animation as
3D Animator
Character Animator
Character FX Artist (Hair/Cloth/Fur)
Lighting Artist or Lighting Supervisors
Matte Painters
3D Modelers
Renderers
Roto Artist
Storyboard Artist
Art Director
Animation Director
Animator
CG Supervisor
Character Designer
Hair and Cloth Simulation Artist
Compositor
Concept Artist
Creative Director
Effects Director or Supervisor
Environment Designer
Fur / VFX Artist
Layout Artists
Technical Director
Modeling Supervisors
Modeling Technical Directors
Producer
Rigging Artists
Rigging Supervisor
Rigging TD (Technical Directors)
Shading TD
Texture Artist
Texture Supervisors
Game Programmer
Video Game Technical Director
Video Game Producer
Video Game Engineer
Designer
Game Artist
Visual Effects Supervisor
Visual Effects Artist
Water/Flame/Smoke Artists
But the important factor is you have to decide yourself that what you want to do and which one is right career for you? You can do it or not? Do art affectionate you or just it is fine for you. Seriously if you are not an art lover, you are not interested in art or you don’t like team work or you are not a good team player then forget about all these things animation is not acareer option for you, but if you like art, you love to do it, you love artists or artist work then definitely animation is right career for you.
Now if you have made your mind to choose animation as your career then create plan for your career specialization, research schools and institutes to find the best fit for you.
Understand the types of jobs available in the animation industry and what skills are necessary to get them. Find the type of job that is the best match for your interest and talents.
Nowadays there are many software being used in animation industry such as
Autodesk Maya, 3D Studio Max, Adobe Photoshop, After Effects,Renderman, Softimage XSI, Fusion etc.
There are many great websites and publications available nowadays to learn about art of animation and animation industry. Some suggested reading and references are…
1. Animators survival kit by Richard Williams
2. The complete Animation Course: The Principles, Practice and Techniques of successful animation by Chris Patmore.
3. The Illusion of life by Frank Thomas and Ollie Johnston
4. Treasures of Disney Animation Art by John Canemaker
5. Character Animation Crash Course by Eric Goldberg
6. The Artist’s Complete Guide to Facial Expression by Gary Faigin
7. Atlas of Human Anatomy of the Artist by Stephen Rogers Peck
8. An Atlas of Animal Anatomy for Artists by W. Ellenberger, H. Baum, Lewis S. Brown and H. Dittrich
9. The Male and Female figure in motion: 60 Classic Photographic Sequences by Eadweard Muybridge
10. Animal in Motion by Eadweard Muybridge.
11. Acting for Animators: A Complete Guide to Performance Animation by Ed Hooks
12. Digital Compositing for Film and Video, Second Edition by Steve Wright
13. 3D Human Modeling and Animation by Peter Ratner
14. The Art of Maya by Alias Wavefront
15. Maya Character Animation by Jae-iin Choi
16. Visual Effects in a Digital World: A Comprehensive Glossary of over 7,000 Visual Effects Term by Karen Goulekas
17. Techniques of Special Effects of Cinematography by Raymond Fielding
18. Cinematic Storytelling: The 100 most powerful film conventions every film maker must know by Jennifer Van Sijll
19. On Directing Film by David Mamet.
Except all these there are many useful websites and blog available nowadays providing information regarding art of animation and animation industry. Which you can find easily by using your common sense even such of them are providing completely free animation tutorials, Visual Effects Techniques, Special Effects Techniques, News and lot more stuff. But the condition is how much you apply your skills to find out all of them.
Audi-lighting and texturing
Started this a few days ago after seeing a friend of mine make a really realitic car.I decided to give it a try and this is what i have as of late last night.Dealing with lighting and texturing was of course the big deal in this.But it,s not quite there yet.The windows aren’t reflecting as they ought to and the front…..could do better.
Tackling 3dmax again after sometime felt like am learning afresh and i had to try and remember some functions and where they were located.
Blender3d is becoming more and more of a home.Next photorealistic car ill makewill be from blender then i’ll compare and contarst the two.













































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