Night scene in a warehouse
The ups and downs of crating a scene in 3d have much to do with applying materials and textures.Little of it has to do with the actual modeling.I followed a tutorial from Blender guru about texture and it was pretty good…made me appreciate the hard work involved.Usually I speed through creating a 3d scene mainly because of I am impatient.But this is kind of a trial of actually taking time in creating something.I admit I rushed at some point and had to re-do some things again.
I tried a bit of compositing, never tried that before, pretty awesome.
Any comments, please let me know.
An old room
I got the idea of modeling this room from a photo i saw on the net.My modeling procedure is not always good for me.I never make sketches,plan on what to model,get textures……i usually go with the flow.I solve problems that come up as i go along.But that is not always good for me because of the amount of time i waste looking for textures,wondering what to model next after i am done with another.
In this model i actually made a plan and followed it.It took me less time than i thought.I rendered the image under different lighting conditions and as a clay render.






















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