Breakfast made in Blender 2.5
I developed an interest in modelling of weapons after i made the first one(sketchy a5000).So,i thought why not make something like an armoury except dingy looking.More like a stash of weapons for illegal purposes.
I used uv mapping on the walls……but it doesn’t behave like i would want it to.Upclose the walls apppear like i used a small texture map so it appears stretched.
Anybody wana help me on that?
I got the idea of modeling this room from a photo i saw on the net.My modeling procedure is not always good for me.I never make sketches,plan on what to model,get textures……i usually go with the flow.I solve problems that come up as i go along.But that is not always good for me because of the amount of time i waste looking for textures,wondering what to model next after i am done with another.
In this model i actually made a plan and followed it.It took me less time than i thought.I rendered the image under different lighting conditions and as a clay render.